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Step 1: finish the prologue before following open-world advice

Rebel Wolves says the world opens for travel after the prologue. During the documented Laslea sequence, daylight is divided into eight parts and the Blood Mass remains a fixed event. Treat that sequence as a guided introduction to choices and time, not as proof that every later day follows one identical schedule.

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Step 2: scout before spending a segment

Ordinary exploration does not consume the narrative clock, and the full map outline is visible while individual activities must be discovered. Walk through nearby areas, listen to conversations, mark merchants and routes, and collect available leads before choosing an hourglass-marked commitment. This creates information without paying a time cost.

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Step 3: build a priority board, not a linear quest list

The official game page presents family, revenge, secrets, and alliances as possible priorities. Developers say there is no single mandatory main quest; players combine smaller and larger storylines into their own route. Rank discovered tasks by personal outcome, displayed time cost, day-night access, and location rather than assuming one universal optimal order.

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Step 4: check the hourglass at the decision point

A quest title alone does not reveal its total cost. The AMA confirms that one stage can cost zero, one, or two segments, and the interface displays the price before the relevant action. Recheck the indicator before dialogue commitments, turn-ins, training, or other marked choices, then record the resulting world change.

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Step 5: compare day and night solutions

Coen is human by day and vampire by night, with different powers and potential access. Before spending time, note whether the current form affects traversal, combat, NPC availability, or the desired outcome. Do not assume that waiting for another form is free; use the release interface to verify any transition cost.

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Step 6: expect mutually different playthroughs

The developers offered a tentative estimate that one route may expose around 80 percent of the content and stressed that the figure could change. Combined with the nonlinear story, that makes a single all-content walkthrough an unsafe promise. Preserve branch notes and test alternate saves instead of collapsing every consequence into one route.

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What will be added after release

The launch walkthrough must replace this framework with reproducible objectives, route prerequisites, time costs, boss strategies, missable decisions, and verified outcomes. Each step should cite either official information or direct release-build testing. Until September 3, exact quest sequences, puzzle answers, collectible totals, and ending requirements remain intentionally absent.

Questions

What players ask

Is this a complete story walkthrough?

No. Before the September 3 release, this is a verified system-based route plan and contains no invented story steps.

What should I do before spending time?

Explore, discover nearby activities, compare their hourglass costs and day-night requirements, and then choose the commitment that fits your route.

Is there one mandatory main quest?

Developers say no. Coen has a goal, but players assemble their main story from nonlinear smaller and larger storylines.

Can one playthrough show all content?

That is not promised. Developers tentatively estimated around 80 percent for one run and emphasized different replay paths.

When will exact quest steps be added?

After the release build can be tested and each objective, cost, lockout, and consequence can be reproduced.